2013年1月25日星期五

GameGraphics 2



This time we talked how we can render out a 2D image from the 3D shade.

we start form Model space change it to the World space where the object really are.

Then get it to the view space which means the camera view. It always facing forward, if we want to move it,We just change all the objects to the negative direction.


At last we change the view space to the project space.  The project is a piece of paper which we put in front of our camera (wherever we want). 

When we want to move our object we usually change the rotation first and then do the translation 


To finish the assignment 

First Add the Index Buffer into code  just like the vertex Buffer, I just change  the vertex Buffer code to Index Buffer's

Add  Mesh and Camera files 

Add transform_modelToWorld, transform_worldToView,transform_viewToProjected

        
This is screen-cut 

updata



Code




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