This is Blogger just for showing what I have done on the GameGraphics Class,Maybe very boring.Just for recording
The mesh data from the text-file
this part confused me a lot
I think the way to load the data from a file is using this part of code, but every time I build I can not find out my Meshes folder from my Data folder.
I think I need to change this part of the AssetList.lua file, but it did not work well
I still work on this.I want to say it is my fault I thought this will be easy to do.
Update of The Assignment-1
I know this took a lot of time but worked it out by myself and learned somethings is good.
This is a sample which help me to read the txt file give the idea how to do our assignment
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
const int Money = 10000;
struct Patrons
{
string name;
double money;
};
int main()
{ ifstream inFile;
inFile.open("demo6_9.txt");
if(!inFile.is_open())
{
cout<<"could not open the file \"demo6_9\"\n";
cout<<"program terminating!\n";
exit(EXIT_FAILURE);
}
int num;
inFile>>num;
cout<<"the number of Patrons is :"<<num<<"."<<endl;
inFile.get(); .
// string name;
// int money;
Patrons *pt = new Patrons[num];
if(inFile.is_open())
{
int i;
for(i=0;i<num;i++)
{
// inFile>>name;
// inFile>>money;
// pt[i].name = name;
// pt[i].money = money;
getline(inFile,pt[i].name); //读取一行输入
(inFile>>pt[i].money).get();
}
int k=0;
cout<<"Grand Patrons:"<<endl;
for(i=0;i<num;i++)
if(pt[i].money >= Money)
{
cout<<pt[i].name<<" "<<pt[i].money<<endl;
k++;
}
if(k==0)
cout<<"none.\n";
cout<<"Patrons:"<<endl;
if(k==num)
cout<<"none.\n";
else
{
for(i=0;i<num;i++)
if(pt[i].money < Money)
cout<<pt[i].name<<" "<<pt[i].money<<endl;
}
}
inFile.close();
delete [] pt;
system("pause");
return 0;
}
This is what it looks like
Here are screenshots of debugging the vertex shader and pixel shader in Pix.